
General Introduction. In these General Terms and Conditions (“hereinafter “The Terms Reference to “Betika” “We” “our” or “us” is reference to Paladin and Associates Company Limited, Betika and or its successors in title and assigns.
Amendments to The Terms 2.1. Betika reserves the right to update the Terms from time to time in order to address legal and regulatory changes, to incorporate changes in our business or the services offered, or to improve the clarity of the Terms. 2.2. All changes will be published on the Website. The most-up-to-date Terms will be available on the Website. If you continue using the Services after the date on which the Terms come into effect, you will be deemed to have accepted those changes. Account Registration 3.1. To register an account with Betika, You must be at least 18 years old. Betika reserves the right to ask for proof of age from any customer and suspend their account until satisfactory documentation is provided. 3.2. Where an underage user is discovered, Betika reserves the right to close the account indefinitely. ALL funds deposited in such account will be forfeited. Betika shall also report the incident to GBT or any other relevant authority and the player shall suffer the consequences of such reporting. 3.3. As part of the registration process, You will be required to enter Your personal details which include mobile phone number. 3.4. You may not access the Services by means of another person's account. Should You attempt to access the Service by means of another person’s account, We reserve the right to immediately close all Your accounts and bar You from future use of any of our Services. 3.5. You may not transfer Your account to any other player or third party. 3.6. You are required to keep Your registration details up to date at all times. If You change Your phone number or any other contact or personal information, please contact us in order to update Your account information. Betika reserves the right to close the account when the information provided is deemed to be false or inaccurate. Account Security and Privacy 4.1. As you are responsible for all bets placed on your account, You must keep Your account access information (“Access Information”) including Your username, password, account number or any other information used to access Your account secret and confidential. 4.2. If there are sufficient funds in your accounts, all Bets will stand if your username and password have been entered correctly (whether or not authorized by you). 4.3. If, at any time, you feel that a third party may be aware of your Access Information, You should change it immediately via the Website. Please contact us if you are unable to make the changes 4.4. Should you lose your account details or believe that someone else may have your Access Information, you should contact us. . 4.5. All your personal information processed in accordance.ormation (e.g. your name, email address, identification numbers, account number) shall be with our Privacy policy Dormant Accounts 5.1. Your account shall be considered dormant where it has not had any activity for 6 months. Account activity is defined as the following:
5.2. After the expiry of 6 months, Betika reserves the right to close Your account and thereafter either refund the balance to You or where applicable deal with it in the manner provided for in law less any costs accruing thereon By Player
By Betika
Prohibited Acts 7.1. The following acts (“Prohibited Acts”) are expressly prohibited in relation to Your use of the Service and will constitute a material breach of the Terms:
7.2. Where We have reason to believe that You (or Your account) are connected to Prohibited Act(s), or otherwise We have reason to believe that You are in breach of the Terms of Your Agreement, We will have the right at our sole discretion in respect of any Betika account held by You to:
7.3. We will not be liable for any loss or damage which you may incur as a result of any prohibited acts. you agree to cooperate in any investigation in respect of Prohibited Acts Promotional Offers
CHA JUU BOOST How does it work?
* All winnings are subject to witholding tax. Highest Odds Campaign Highest Odds Campaign is a promotion that will reward the Customers who have placed the highest odds and won. 20 winners will get prizes under this promotion which runs from 11th June to July 11th 2021. In order win you must be a Registered Betika Customer. If not Registered, then click login and place a bet. TERMS AND CONDITIONS
Self-Exclusions
Placing Bets
Errors
Deposits
Payments and Withdrawals
Intellectual Property
17.1. Betika receives feeds, commentaries and content from a number of suppliers. Certain third-party product providers may require the Customer to agree to additional Terms and Conditions governing the use of their feeds, commentaries and content. If the Customer does not accept the relevant third-party Terms and Conditions, the Customer acknowledges that he/she may not use the relevant feeds, Commentaries or content. 17.2. Betika does not accept any liability in respect of third-party feeds, commentaries and content. 17.3. Where link to third party resources appear on the Mobile service, Website and any other media/electronic platform, these links are provided for the information of the Customer only. Betika is not responsible and has no control over the content of third party Websites sites or services offered therein, does not make any representations regarding the content or accuracy of materials on such third-party Websites and will accept no liability for any direct or indirect loss or damage that may arise from the access or use of the information provided therein by the Customer. The inclusion of a link to a third party does not constitute an endorsement of that third party’s product or services (if applicable) Our Liability 18.2. The Website and the Service (including all material and information displayed on or via the Website and the Service) are provided without any guarantees, conditions or warranties as to their accuracy. Save where otherwise set out in these Terms and Conditions, and to the extent permitted by Applicable Law, We, the Software Provider, and any of our affiliates and related parties, hereby expressly exclude all conditions, warranties and other terms which might otherwise be implied by statute, common law or the law of equity; and We exclude all liability for: - 18.2.1. Any error made due to the input of incorrect information by You; 18.2.2. Any fraud, deception or misrepresentations by You; 18.2.3. Our decision not to accept a deposit from You; 18.2.4. any delay in receiving or accepting a deposit by us or withholding a Withdrawal by us for the purpose of conducting identity verification procedures; 18.2.5. Use of Your Account for purposes that may be considered illegal under applicable laws; 18.2.6. any transactions on Your Account which are conducted after the correct entry of Your username and password, including any actions or transactions by an individual that uses Your username and password; 18.2.7. any unauthorized interception or use of data relating to You or Your Account; 18.2.8. any inability to use or access the Website for any reason; 18.2.9. any cause over which We do not have direct control, including problems attributable to computer hardware or software (including computer viruses and including the Software), data transmission systems, telephone or other communications, or Internet service providers; 18.2.10. the loss of any transactions caused by the loss or malfunction of any communications device used by Yourself or any entity relaying information between You, us, or any other payment solution company. 18.2.11. the accuracy, completeness or currency of any information services provided (including, without limitation, prices, runners, times, results or general statistics) or any live scores, statistics and intermediate results shown on the Websites. 18.2.12. Any undelivered e-mail communications; 18.2.13. The quality or availability (or lack thereof) of the Website or the Services; 18.2.14. Any results of any acts of government or authority or any force majeure event; 18.2.15. any losses that Were not foreseeable to both parties when the contract between us was formed 18.2.16. any losses arising from Your breach of these Terms 18.2.17. Any losses which are not caused by a breach of these Terms & Conditions on our part 18.2.18. Business losses; 18.2.19. the defamatory, offensive or illegal conduct of any other customer; 18.2.20. any loss whatsoever arising from the use, abuse or misuse of Your Player Account or any of Our products and services and the corresponding Website; 18.2.21. any loss incurred in transmitting information to the Website by the internet or by e-mail 18.2.22. any failure on our part to interact with You where We may have concerns about Your activities Your Liability 19.1.1. Your breach of these Terms; and 19.1.2. Access and use of the Website, the Services or the Software by Yourself or by anyone else using your username and password. Miscellaneous We shall not be in breach of these Terms nor be liable for delay in performing, or failure to perform, any of our obligations under these Terms if such delay or failure results from events, circumstances or causes beyond our reasonable control.
Entire Agreement Transfer Of Agreement 21.5. We may at any time assign or transfer any or all of our rights and obligations under these Terms. In particular, We may assign or transfer our rights and obligations to any purchaser of all or part of our business. We may also subcontract or delegate in any manner any or all of our obligations under these Terms to any third party or agent.
Notices 22.2. Any notices required to be given in writing to us or any questions concerning these Terms & Conditions should be addressed to msaada@betika.com Governing Law and Jurisdiction 23.1. These terms and conditions are governed by laws of Tanzania. 23.3. However, this shall not prevent us from bringing any action in the court of any other jurisdiction for injunctive or similar relief.
Deposit,
- By depositing funds with Betika You certify that the funds You deposit in Your account are not from an illegal source. You shall not use the Service for the purpose of transferring such funds from illegal sources. You will not use our Services for any illicit or fraudulent activity, or for any unlawful or fraudulent transactions. We reserve the right to suspend or close Your account at any time if We suspect that You may be engaging in, or have engaged in fraudulent, unlawful or improper activity, including money laundering activities or any conduct which violates these Terms. If Your account is terminated or blocked for these reasons, We are under no obligation to refund to You any money that may be in Your account. In addition, We are entitled to inform relevant authorities of Your suspected unlawful, fraudulent or improper activity. Bet Wins and Withdrawals -The “Potential Win” calculation available on the Website is for information purposes only, and all bets will be calculated using the stake/risk at the odds accepted.
12.8. We reserve the right to undertake reasonable diligence to verify the validity of any bets, wagers or winnings as a precondition to paying out any wins or permitting player withdrawals.
14.2. All written complaints will be processed and responded within fourteen days of receipt of the complaint. We maintain records of complaints received and actions taken in response to the complaints. 14.3. If after our internal process has been fully exhausted, You remain unsatisfied as to the outcome of Your complaint, You have a right to escalate this complaint to GBT.
17.1. Betika receives feeds, commentaries and content from a number of suppliers. Certain third-party product providers may require the Customer to agree to additional Terms and Conditions governing the use of their feeds, commentaries and content. If the Customer does not accept the relevant third-party Terms and Conditions, the Customer acknowledges that he/she may not use the relevant feeds, commentaries or content. 17.2. Betika does not accept any liability in respect of third-party feeds, commentaries and content. 17.3. Where link to third party resources appear on the Mobile service, Website and any other media/electronic platform, these links are provided for the information of the Customer only. Betika is not responsible and has no control over the content of third party Websites sites or services offered therein, does not make any representations regarding the content or accuracy of materials on such third-party Websites and will accept no liability for any direct or indirect loss or damage that may arise from the access or use of the information provided therein by the Customer. The inclusion of a link to a third party does not constitute an endorsement of that third party’s product or services (if applicable). Our Liability. 18.1. In no event shall we or the software provider, or any of our or their affiliates and related parties, be liable to you for any direct, consequential, indirect, incidental or special damage or loss of any kind, including without limitation loss of business, profits, revenue, contracts or anticipated savings, or loss or damage arising from loss, damage or corruption of any data, whether or not the possibility of such loss or damage has been notified to us ahead of time. 18.2. The Website and the Service (including all material and information displayed on or via the Website and the Service) are provided without any guarantees, conditions or warranties as to their accuracy. Save where otherwise set out in these Terms and Conditions, and to the extent permitted by Applicable Law, We, the Software Provider, and any of our affiliates and related parties, hereby expressly exclude all conditions, warranties and other terms which might otherwise be implied by statute, common law or the law of equity; and We exclude all liability for: -
18.2.2. Any fraud, deception or misrepresentations by You; 18.2.3. Our decision not to accept a deposit from You; 18.2.4. Any delay in receiving or accepting a deposit by us or withholding a Withdrawal by us for the purpose of conducting identity verification procedures; 18.2.5.Use of Your Account for purposes that may be considered illegal under applicable laws; 18.2.6. Any transactions on Your Account which are conducted after the correct entry of Your username and password, including any actions or transactions by an individual that uses Your username and password;
18.2.8. Any inability to use or access the Website for any reason; 18.2.9. Any cause over which We do not have direct control, including problems attributable to computer hardware or software (including computer viruses and including the Software), data transmission systems, telephone or other communications, or Internet service providers; 18.2.10. The loss of any transactions caused by the loss or malfunction of any communications device used by Yourself or any entity relaying information between You, us, or any other payment solution company; 18.2.11. The accuracy, completeness or currency of any information services provided (including, without limitation, prices, runners, times, results or general statistics) or any live scores, statistics and intermediate results shown on the Websites 18.2.12. Any undelivered e-mail communications; 18.2.13. The quality or availability (or lack thereof) of the Website or the Services; 18.2.14. Any results of any acts of government or authority or any force majeure event; 18.2.15. Any losses that Were not foreseeable to both parties when the contract between us was formed 18.2.16. Any losses arising from Your breach of these Terms 18.2.17. Any losses which are not caused by a breach of these Terms & Conditions on our part 18.2.18. Business losses; 18.2.19. The defamatory, offensive or illegal conduct of any other customer; 18.2.20. Any loss whatsoever arising from the use, abuse or misuse of Your Player Account or any of Our products and services and the corresponding Website; 18.2.21.Any loss incurred in transmitting information to the Website by the internet or by e-mail 18.2.22.Any failure on our part to interact with You where We may have concerns about Your activities Your Liability. 19.1.You agree to fully compensate, defend and hold us (and our subsidiaries, employees, agents and/or partners) harmless from any claims, liabilities, costs, damages and expenses (including legal fees) that may arise as a result of:
19.1.2. You may access and use of the Website, the Services or the Software by Yourself or by anyone else using Your username and password. Miscellaneous We shall not be in breach of these Terms nor be liable for delay in performing, or failure to perform, any of our obligations under these Terms if such delay or failure results from events, circumstances or causes beyond our reasonable control. Home/ Home Waiver Entire Agreement Transfer Of Agreement 21.5. We may at any time assign or transfer any or all of our rights and obligations under these Terms. In particular, we may assign or transfer our rights and obligations to any purchaser of all or part of our business. We may also subcontract or delegate in any manner any or all of our obligations under these Terms to any third party or agent. 21.6. These Terms are personal to you and You may not assign, sub-license or otherwise transfer in any manner whatsoever any of Your rights or obligations under these Terms. Notices 22.2. Any notices required to be given in writing to us or any questions concerning these Terms & Conditions should be addressed to msaada@betika.com Governing Law and Jurisdiction. 23.1. These terms and conditions are governed by laws of Tanzania. 23.2. The competent courts in Tanzania will have exclusive jurisdiction in any matter arising from or related to these terms and conditions. 23.3. However, this shall not prevent us from bringing any action in the court of any other jurisdiction for injunctive or similar relief. Introduction The Betting Rules are subject to the General Terms and Conditions (displayed here) and shall be read in conjunction with these provisions. Registration To be eligible for play, you must have a registered account with Betika. You can register through any of the channels set out below: -
Mobile Money Tigo Pesa
M-Pesa
Airtel
Halo Pesa
Online How to Deposit Online: replace with the steps below:
USSD Dial *149*16# and select option 4 to follow the prompts. Shop Deposit
Definition of Betting Terms
Placing A Bet
Limitation On Bet Amounts and Payouts
Withdrawals
Void Bets In sports betting, a "void bet" means that a bet will no longer pay out and you will get your original stake returned to you. Bets shall be voided in the following instances:
KITONGA DAILY JACKPOT This is a daily jackpot which has three betting categories:
Kitonga Daily Jackpot Rules
KITONGA SUPA
KITONGA WEEKLY JACKPOT
KANUNI ZA JACKPOT YA WIKI ( KITONGA JACKPOT )
25 x 2000 = 64,000/- FOOTBALL The outcome of a bet on a football event is based on the scheduled minutes of play plus injury time. Unless otherwise stated for specific bet typologies overtimes and penalty shootouts will not affect the outcome of the bet. 1X2. The outcome of the entire match. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). 1st HT 1X2. The outcome of the first half time of the match. There are 3 possible outcomes: 1 (considering only the goals scored during the 1st HT the home team wins), X (considering only the goals scored during the 1st HT the two teams draw), 2 (considering only the goals scored during the 1st HT the away team wins). 2nd HT 1X2 The outcome of the second half time of the match, without considering the score achieved during the first halftime. There are 3 possible outcomes: 1 (considering only the goals scored during the 2nd HT the home team wins), X (considering only the goals scored during the 2nd HT the two teams draw), 2 (considering only the goals scored during the 2nd HT the away team wins). Double Chance (DC). The outcome of the entire match. There are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 12 (at the end of the match the home team wins or the away team wins). 1st HT Double Chance. The outcome of the first half time of the match. There are 3 possible outcomes: 1X (considering only the goals scored during the 1st HT the home team wins or draws), X2 (considering only the goals scored during the 1st HT the away team wins or draws), 12 (considering only the goals scored during the 1st HT the home team wins or the away team wins. 2nd HT Double Chance. The outcome of the second half time of the match, without considering the score achieved during the first halftime. There are 3 possible outcomes: 1X (considering only the goals scored during the 2nd HT the home team wins or draws), X2 (considering only the goals scored during the 2nd HT the away team wins or draws), 12 (considering only the goals scored during the 2nd HT the home team wins or the away team wins). Draw No Bet (DNB). Which team will win the match? If the teams draw the selection will be void and will not be included in the computation of a possible bonus. 1st HT Draw No Bet. Which team will be winning at the end of the 1st HT. If during the 1st HT the two teams score the same amount of goals the selection will be void and it will not be included in the computation of a possible bonus. 2nd HT Draw No Bet. Which team will be winning at the end of the 2nd HT, without considering the goals scored during the 1st HT. If during the 2nd HT the two teams score the same amount of goals the selection will be void and it will not be included in the computation of a possible bonus. Goal Goal / No Goal (GG/NG). There are two possible outcomes: GG (both teams score at least one goal each during the whole match), NG (one or both the teams do not score any goal during the whole match). 1st HT Goal Goal / No Goal. There are two possible outcomes: GG (both teams score at least one goal each during the first half time of the match), NG (one or both the teams do not score any goal during the first half time of the match). 2nd HT Goal Goal / No Goal. There are two possible outcomes: GG (both teams score at least one goal each during the second half time of the match), NG (one or both the teams do not score any goal during the second half time of the match). Odd/Even. If the number of goals scored during the entire match is going to be odd or even. A 0-0 result is considered even. 1st HT Odd/Even. If the number of goals scored during the first half time of the match is going to be odd or even. A 0-0 result is considered even. 2nd HT Odd/Even. If the number of goals scored during the second half time of the match is going to be odd or even. A 0-0 result is considered even. Odd/Even Home. If the number of goals scored by the home team during the entire match is going to be odd or even. If the home team does not score any goal the winning selection is even. Odd/Even Away. If the number of goals scored by the away team during the entire match is going to be odd or even. If the away team does not score any goal the winning selection is even. Score/No Score. If the selected team (home team or away team) will score any goal during the entire match. 1st HT Score/No Score. If the selected team (home team or away team) will score any goal during the first half time of the match. 2nd HT Score/No Score. If the selected team (home team or away team) will score any goal during the second half time of the match. Number of Goals. The exact number of goals that will be scored during the entire match. Total Goals. The number of goals that will be scored during the entire match choosing among the ranges offered. There are three possible outcomes: 0-1, 2-3, 4 or more. 1st HT Total Goals. The number of goals that will be scored during the first half time of the match choosing among the alternatives offered. 2nd HT Total Goals. The number of goals that will be scored during the second half time of the match choosing among the alternatives offered. Total Goals Home. The number of goals that will be scored by the home team during the whole match choosing among the alternatives offered. Total Goals Away. The number of goals that will be scored by the away team during the whole match choosing among the alternatives offered. Correct Score. The correct score of the entire match. 1st HT Correct Score. The correct score of the first half time of the match. 2nd HT Correct Score. The correct score of the second half time of the match, without considering the goals scored during the first half time. Multi Goal The number of goals scored during the match based on different ranges. There are 13 ranges, between 1 and 6 goals and a selection for 7 or more. In the event of no goal scored, all the bets will be lost. Half Time / Full Time. The outcome of the 1st half time of the match together with the outcome of the entire match. HT More Goals. In which half time will be scored more goals. There are three possible outcomes: 1 HT (during the first half time will be scored more goals), 2 HT (during the second half time will be scored more goals) and X HT (during the first and the second half time will be scored the same amount of goals). Home Win to Nil. Whether or not the home team will win conceding any goal to his opponent. There are two possible outcomes: Yes (the home team wins without conceding any goal) and No (the home team loses, draws and/or concedes at least one goal to its opponent). Away Win to Nil. Whether or not the away team will win conceding any goal to his opponent. There are two possible outcomes: Yes (the away team wins without conceding any goal) and No (the away team loses, draws and/or concedes at least one goal to its opponent). Winning Margin Home. The margin of victory of the home team choosing among the alternatives offered. The margin of victory is computed subtracting to the amount of goals scored by the home team the amount of goals scored by the away team. Winning Margin Away. The margin of victory of the away team choosing among the alternatives offered. The margin of victory is computed subtracting to the amount of goals scored by the away team the amount of goals scored by the home team. Penalty Yes/No. If at least one penalty will be assigned during the match. The outcome of this bet typology is based on the scheduled minutes of play plus injury time. Overtimes and penalty shoot outs will not affect the outcome of the bet. Correct Score Corner. The correct score of corner kicks performed during the match. Only corners performed during Regular Time will be considered valid. Any corners performed during Extra Time will not be considered valid. Goal/No Goal (2 goals) If both teams score at least two goals, the eventual outcome is GOAL. If at least one of the two teams does not score at least two goals, the outcome is NOGOAL. Kick Off Which team will kick off at the beginning of the match. First Team to Score If the first goal of the game is scored by the home team, the outcome is 1. If the first goal of the game is scored by the away team, the outcome is 2. If no goal is scored (0-0), the outcome is X. Last Team to Score If the last goal of the game is scored by the home team, the outcome is 1. If the last goal of the game is scored by the away team, the outcome is 2. If no goal is scored (0-0), the outcome is X. Home Win Both Halves If the home team wins both halves, the winning outcome is YES. In all other cases the winning outcome is NO NB: The two halves will be considered as independent between each other, for example at the end of the first half, the score is 2-0 and the final result is 3-1 then the result of the first half is 2-0 and the result of the second is 1-1. Away Win both Halves. If the away team wins both halves, the winning outcome is YES In all other cases the winning outcome is NO NB: The two halves will be considered as independent between each other, for example at the end of the first half, the score is 2-0 and the final result is 3-1 then the result of the first half is 2-0 and the result of the second is 1-1. Home win either half. If the home team wins at least one half, the outcome will be YES In all the other cases, the outcome will be NO NB: The two halves will be considered as independent between each other, for example at the end of the first half, the score is 2-0 and the final result is 3-1 then the result of the first half is 2-0 and the result of the second is 1-1. Away win either half. If the away team wins at least one half, the outcome will be YES In all the other cases, the outcome will be NO NB: The two halves will be considered as independent between each other, for example at the end of the first half, the score is 2-0 and the final result is 3-1 then the result of the first half is 2-0 and the result of the second is 1-1. 1X2 – First 5 Minutes The outcome of the first five (5) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 04:59 to be classed in the first 5 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome 1X2 – First 10 Minutes The outcome of the first ten (10) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome 1X2 – First 15 Minutes The outcome of the first fifteen (15) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 14:59 to be classed in the first 15 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome 1X2 – First 20 Minutes The outcome of the first twenty (20) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 19:59 to be classed in the first 20 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome 1X2 – First 30 Minutes The outcome of the first thirty (30) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 29:59 to be classed in the first 30 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome 1X2 – First 60 Minutes The outcome of the first sixty (60) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 59:59 to be classed in the first 60 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome 1X2 & GG/NG. If the final result of the match will be 1, X or 2 and if both teams will score at least one goal each during the whole match (GG) or one or both the teams do not score any goal during the whole match (NG). The bet offers six possible outcomes: 1&GG, X&GG, 2&GG, 1&NG, X&NG e 2&NG HT COMBO (1X2 + O/U 1.5). The outcome of the First Half together with the number of goals scored during the First Half of the match by considering the indicated spread. Six outcomes are possible:
1X2 + GG. If both teams score and the outcome of the match. Six possible outcomes are offered.
1X2 HT & GG/NG HT. The outcome of the first half and if both teams score in first half. Six possible outcomes are offered:
DC Combo// DC Combo The double chance result of the match combined with the other offered possibilities. Both outcomes must occur for the selection to be a winner. Options available are:
Chance Mix The winning outcome of the match OR whether both, one or nether teams will score in the match. Only one prediction has to occer for the bet to be a winner. Options available are:
Team to Score. Which team will score during regular time? There are four possible outcomes;
Highest Scoring Half. You have to predict in which half time will be scored more goals. There are three possible outcomes: 1st (during the first half time will be scored more goals), 2nd (during the second half time will be scored more goals) and Equal (during the first and the second half time will be scored the same amount of goals). Clean Sheet Home/Away. Teams clean sheet means that a team should not concede any goal. Yes or No in the match.
Own goals count to the team credited with the goal. Home No Bet (HNB). If the away team will win the match or if the match will end in draw. If the home team will win the match, the bet will be declared void and will not be included in the computation of a possible bonus. Away No Bet (ANB). If the home team will win the match or if the match will end in draw. If the away team will win the match, the bet will be declared void and will not be included in the computation of a possible bonus. Correct Score 1st Half Time & Final Correct Score (HT/FT CS). The correct score of first half time and the correct score of the entire match. The selection “4Plus” includes 4 or more goals scored (e.g. 2-2, 3-1, 3-2,…). Extratime (Yes/No). Whether extra time will be played or not. There are two selections to choose from; YES – there will be extratime or NO – there won’t be extratime in the match. In case the match is not played or suspended, all bets will be voided. 1X2 – First 5 Minutes. The outcome of the first five (5) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 04:59 to be classed in the first 5 minutes. Official reports of the leagues organizing the events will be used to determine the correct outcome. Over/Under (spread). If the total number of goals scored during the regular time will be over or under the spread indicated. Depending on the spread proposed it is possible to make a distinction between "Classic Over/Under" (0.5, 1.5, 2.5, 3.5 and 4.5), "Integer Over/Under" (1, 2, 3 and 4) and "Fractional Over/Under" (0.25, 0.75, 1.25, 1.75, 2.25, 2.75, 3.25, 3.75, 4.25 and 4.75). 1st HT Over/Under (spread). The functioning is the same of the Over/Under, but only goals scored during the first half time of the match are considered. 2nd HT Over/Under (spread). The functioning is the same of the Over/Under, but only goals scored during the second half time of the match are considered. Over/Under Home (spread). The functioning is the same of the Over/Under, but only goals scored by the home team are considered. Over/Under Away (spread). The functioning is the same of the Over/Under, but only goals scored by the away team are considered. Handicap The final result of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage. 1st HT 1X2 Handicap (spread). The functioning is the same of the basic 1X2 Handicap, but only goals scored during the first half time of the match are considered. 2nd HT 1X2 Handicap (spread). The functioning is the same of the basic 1X2 Handicap, but only goals scored during the second half time of the match are considered. 1 minute - total from a to b Predict whether the total number of goal within a time interval of 1 minute is over/under a given line 1 minute - total corners from a to b Predict whether the total number of corner within a time interval of 1 minute is over/under a given line 1 minute - total bookings from a to b Predict whether the total number of booking within a time interval of 1 minute is over/under a given line 1 minute - total offsides from a to b Predict whether the total number of offside within a time interval of 1 minute is over/under a given line 1 minute - total penalties awarded from a to b Predict whether the total number of penalty within a time interval of 1 minute is over/under a given line Multi scores Predict the score at full time. Own goals count for the team in whose favor they have been scored. Possible options: 1:0, 2:0 or 3:0 0:1, 0:2 or 0:3 4:0, 5:0 or 6:0 0:4, 0:5 or 0:6 2:1, 3:1 or 4:1 1:2, 1:3 or 1:4 3:2, 4:2, 4:3 or 5:1 2:3, 2:4,3:4 or 1:5 Other Home wins-bet wins if the match ends with Home wins at full time with a score that is not listed among the other options Other Away wins-bet wins if the match ends with Away wins at full time with a score that is not listed among the other options Booking 1X2// Booking 1x2 Predict which team is given more bookings at full time. Yellow card = 1 booking; red card = 2 bookings. Possible options: 1 Home is given more bookings X both teams are given the same number of bookings *2 Away is given more bookings. BASKETBALL Head to Head (HH). Winner of the entire match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins). 1X2 Basket The result of the match after regular time only. 1X2 1st Quarter. The outcome of the first quarter of the match. There are 3 possible outcomes: 1 (considering only the points scored during the 1st Quarter the home team wins), X (considering only the points scored during the 1st Quarter the two teams draw), 2 (considering only the points scored during the 1st Quarter the away team wins). Interruptions taking place during later stages of the match do not influence this bet typology, even if as a consequence of such interruption the match is repeated. 1X2 1st Half. The outcome of the first half of the match. There are 3 possible outcomes: 1 (considering only the points scored during the 1st Half the home team wins), X (considering only the points scored during the 1st Half the two teams draw), 2 (considering only the points scored during the 1st Half the away team wins). Interruptions taking place during later stages of the match do not influence this bet typology, even if as a consequence of such interruption the match is repeated. Heads-Up with Handicap (spread). The handicap is given to the favorite team. If you bet on the stronger team, it will need to perform better than the handicap for you to win your bet (the handicap will be preceded by the sign “-“and on the website). The handicap will in fact be subtracted from its final score. Extra time is taken into consideration. 1st Quarter Heads-Up with Handicap (spread). The functioning is the same of the basic Heads-Up with Handicap, but only points scored during the first Quarter are considered. Interruptions taking place during later stages of the match do not influence this bet typology, even if as a consequence of such interruption the match is repeated. 1st Half Heads-Up with Handicap (spread). The functioning is the same of the basic Heads-Up with Handicap, but only points scored during the first Half are considered. Interruptions taking place during later stages of the match do not influence this bet typology, even if as a consequence of such interruption the match is repeated. Over/Under (spread). If the total number of points scored during the regular time will be over or under the spread indicated. 1st Quarter Over/Under (spread). If the total number of points scored during the first Quarter will be over or under the spread indicated. Interruptions taking place during later stages of the match do not influence this bet typology, even if as a consequence of such interruption the match is repeated. 1st Half Over/Under (spread). If the total number of points scored during the first Half will be over or under the spread indicated. Interruptions taking place during later stages of the match do not influence this bet typology, even if as a consequence of such interruption the match is repeated. Odd/Even. If the number points scored during the match is going to be odd or even. Winning Margin. Which is the point margin between the two teams. Winning Margin Home. By which point margin the home team will win the game. Winning Margin Away. By which point margin the away team will win the game. To Score 1st Point. Which team will score the first basket of the match. To Score Last Point. Which team will score the last basket of the match. Overtime (Yes/No). Whether extra time will be played or not. There are two selections to choose from; YES – there will be an overtime or NO – there won’t be an overtime in the match. In case the match is not played or suspended, all bets will be voided. 1-2 Half Time (2 way) Which team will be the lead at the end of first playing half. In the event of draw, the bets will be declared void. Race to x Points Which team will reach the named number of points first in the match. Tennis Head to Head (HH). The winner of the match. There are 2 possible outcomes: 1 HH (the first player wins), 2 HH (the second player wins). Head to Head (HH) 1st Set. The winner of the 1st Set. There are 2 possible outcomes: 1 HH (the first player wins the 1st Set), 2 HH (the second player wins the 1st Set). Head to Head (HH) 2nd Set. The winner of the 2nd Set. There are 2 possible outcomes: 1 HH (the first player wins the 2nd Set), 2 HH (the second player wins the 2nd Set). Set Betting. The correct score of the match in terms of sets won by each player. Over/Under Games (spread). If the total number of games played in the match will be over or under the spread indicated. A tiebreak is regarded as a game. Handicap Games (spread). The winner of the match adding or subtracting the indicated spread to the result of the match. The handicap, if positive or negative is always associated with the first player. Odd/Even Games. If the number of games played during the match is going to be odd or even. Handicap Set The winner of the match adding or subtracting the indicated spread to the result of the match. Example: If you bet on"(H.-2.5) Home" the bet will be winning if the first player wins with a margin of victory of at least 3 sets. Match result + Over/Under Games Combo The combined result of which player will win the match and whether the amount of games played in the match is over or under the given number. Score 1st Set The exact correct score of the 1st set in the match Over/Under 1st Set Whether the amount of games played in the 1st set in the match will be over or under the quoted number 1st Set + Match Winner Combo Which player will win the 1st set and the match combined. Number of Sets Played. The total number of sets played by the two players. Sets won player 1. The total number of sets won by the first player. Sets won player 2. The total number of sets won by the second player. Rugby 1X2. The outcome of the match. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Head to Head (HH). The winner of the match considering also possible overtimes. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins). Heads-Up with Handicap (spread). The handicap is given to the favorite team. If you bet on the stronger team, it will need to perform better than the handicap for you to win your bet (the handicap will be preceded by the sign “-“and on the website). The handicap will in fact be subtracted from its final score. Extra time is taken into consideration. Odd/Even. If the number points scored during the match is going to be odd or even. 1X2 1st Half. The outcome of the first half of the match. There are 3 possible outcomes: 1 (considering only the points scored during the 1st Half the home team wins), X (considering only the points scored during the 1st Half the two teams draw), 2 (considering only the points scored during the 1st Half the away team wins). Over/Under (spread). If the total number of points scored during the regular time will be over or under the spread indicated. Cricket 1X2 Predict the match result at full time. Possible options: * Home win (1) *draw(X)*Away win (2) Double chance A Double Chance bet allows you to cover two of the three Possible outcomes in the match with one bet. Possible options: *1 or X (Home wins or draw) *1 or 2 (Home wins or Away wins) * 2 or draw (Away wins or draw) Draw no bet Predict the match result at full time. If the teams draw, the selection will be voided. Possible options: *Home wins *Away wins Winner (incl. super over) Predict the match result at full time (including super over). Possible options: * Home win (1) *Away win (2) Will there be a tie? Predict whether there will be a tie at full time. Possible options: *Yes (there will be a tie) *No (there will not be a tie) Xth innings - competitor1 run range Predict the home run range at Xth innings. Xth innings - competitor2 run range Predict the away run range at Xth innings. Xth innings - Home total at xth dismissal Predict whether home total runs at xth dismissal of Xth innings is over/under a given line. Xth innings - Away total at xth dismissal Predict whether away total runs at xth dismissal of Xth innings is over/under a given line. Xth innings overs 0 to x - 1x2 Predict the match result at 0-xth overs of Xth innings. Xth innings overs 0 to x - Home total Predict whether home total runs at 0-xth overs of Xth innings is over/under a given line. Xth innings overs 0 to x - Away total Predict whether away total runs at 0-xth overs of Xth innings is over/under a given line. Xth innings overs 0 to x - competitor1 run range Predict the home run range at 0-x overs of Xth innings. Xth innings overs 0 to x - competitor2 run range Predict the away run range at 0-x overs of Xth innings. Xth innings over x - Home total Predict whether home total runs at Xth innings over x is over/under a given line. Xth innings over x - Away total Predict whether away total runs at Xth innings over x is over/under a given line. Xth innings over x - Home odd/even Predict whether home runs at Xth innings over x is odd/even. Xth innings over x - Away odd/even Predict whether away runs at Xth innings over x is odd/even. Xth innings over x - xth delivery Home total Predict whether home total runs at xth delivery of Xth innings is over/under a given line. Xth innings over x - xth delivery Away total Predict whether away total runs at xth delivery of Xth innings is over/under a given line. Xth innings - Home total Predict whether home total runs at Xth innings is over/under a given line. Xth innings - Away total Predict whether away total runs at Xth innings is over/under a given line. Xth innings - player total Predict whether player total runs at Xth innings is over/under a given line. Total fours Predict whether Total fours is over/under a given line. Total sixes Predict whether Total sixes is over/under a given line. Xth innings over x - Home dismissal Predict whether home dismissal at Xth innings over x is over/under a given line. Xth innings over x - Away dismissal Predict whether away dismissal at Xth innings over x is over/under a given line. Xth innings - player total fours Predict whether player total fours at Xth innings is over/under a given line. Xth innings - player total sixes Predict whether player total sixes at Xth innings is over/under a given line. Xth innings over x - 1x2 Predict the 1X2 result of Xth innings over x. Team with highest score at xth dismissal Predict which team has the highest score at xth dismissal. Most fours Predict which team has the most fours at full time. Most sixes Predict which team has the most sixes at full time. Xth innings - Home total dismissals Predict whether home total dismissals at Xth innings is over/under a given line. Xth innings - Away total dismissals Predict whether away total dismissals at Xth innings is over/under a given line. Xth innings - player dismissal method Predict player dismissal method at Xth innings. Possible options: *fielder catch *bowled *keeper catch *lbw *runout *stumped *other Xth innings over x - Home boundary Predict whether home team scores fours or sixes at Xth innings over x. Xth innings over x - Away boundary Predict whether away team scores fours or sixes at Xth innings over x. Total run outs Predict whether total runs out at full time is over/under a given line. Total extras Predict whether total extras at full time is over/under a given line. 'extras' are runs which are not scored by the batters (including no-balls, wides, byes and leg-byes) Xth innings - xth partnership 1x2 Predict which player in the partnership score more runs at Xth innings. The partnership and consequently the players within the outcomes refer to the two current batters. The winning outcome is reflecting the batter who scores more runs in the affected innings. Possible options: *player 1 (player 1 scores more runs) *draw (both players score same runs) *player (player 2 scores more runs) Xth innings - xth batter out Predict which player will be dismissed first in a partnership. The partnership refers to the two current batters. Xth innings - Home total fours Predict whether home total fours at Xth innings is over/under a given line. Xth innings - Away total fours Predict whether away total fours at Xth innings is over/under a given line. Xth innings - Home total sixes Predict whether home total sixes at Xth innings is over/under a given line. Xth innings - Away total sixes Predict whether away total sixes at Xth innings is over/under a given line. Xth innings - player to score x Predict whether a player will score up to x runs. Possible options: *Yes (player will score no less than x runs) *No (player will score less than x runs) Xth innings overs 0 to x - Home total dismissals Predict whether home total dismissals at Xth innings overs 0 to x is over/under a given line. Xth innings overs 0 to x - Away total dismissals Predict whether away total dismissals at Xth innings overs 0 to x is over/under a given line. Xth day session x - total Predict whether total runs on Xth day session x is over/under a given line. Xth innings - Home total extras Predict whether home total extras at Xth innings is over/under a given line. 'Extras' are runs which are not scored by the batters (including no-balls, wides, byes and leg-byes). Xth innings - Away total extras Predict whether away total extras at Xth innings is over/under a given line. 'Extras' are runs which are not scored by the batters (including no-balls, wides, byes and leg-byes). Xth innings - Home total run outs Predict whether home total run outs at Xth innings is over/under a given line. Xth innings - Away total run outs Predict whether away total run outs at Xth innings is over/under a given line. Xth innings - Home total in the highest scoring over Predict whether home total runs in the highest scoring over at Xth innings is over/under a given line. Xth innings - Away total in the highest scoring over Predict whether away total runs in the highest scoring over at Xth innings is over/under a given line. Xth innings - Home exact runs Predict home exact runs at Xth innings. Possible options: *below x *x *x+1 *x+2 *x+3 *x+4 *more than x+4 Xth innings - Away exact runs Predict away exact runs at Xth innings. Possible options: *below x *x *x+1 *x+2 *x+3 *x+4 *more than x+4 Xth innings - Home top batter Predict home top batter at Xth innings. Xth innings - Away top batter Predict away top batter at Xth innings. Xth innings - Home top bowler Predict home top bowler at Xth innings. Xth innings - Away top bowler Predict away top bowler at Xth innings. Xth innings - Home last player standing Predict which home batter survives the last ball at Xth innings. Please note: If the innings is finished with less than 10 dismissals for home team, the "last man standing" will be the batter who faced the last delivery. Xth innings - Away last player standing Predict which away batter survives the last ball at Xth innings. Please note: If the innings is finished with less than 10 dismissals for away team, the "last man standing" will be the batter who faced the last delivery. Most extras Predict which team scores the most extras at full time. “Extras” are runs which are not scored by the batters (including no-balls, wides, byes and leg-byes). Most run outs Predict which team scores more run outs at full time. Possible options: *Home *Draw *Away Total in the highest scoring over Predict whether total score at the highest scoring over is over/under a given line. Top batter Predict who is the top batter at full time. Top bowler Predict who is the top bowler at full time. Player of the match Predict who is the player of the match. head2head (1x2) Predict who scores more player performance points between player 1 and player 2. Player performance is a score calculated over both the batting and bowling innings for a player, depending on all aspects of the game. A player scores 1 point for each run he scores, 20 for a wicket, 10 for a catch, and 25 for a stumping. Bowler head2head (1x2) Predict who scores more player performance points between player 1 and player 2. Player performance is a score calculated over both the batting and bowling innings for a player, depending on all aspects of the game. A player scores 1 point for each run he scores, 20 for a wicket, 10 for a catch, and 25 for a stumping. All-rounder head2head (1x2) Predict who scores more player performance points between player 1 and player 2. Player performance is a score calculated over both the batting and bowling innings for a player, depending on all aspects of the game. A player scores 1 point for each run he scores, 20 for a wicket, 10 for a catch, and 25 for a stumping. Keeper head2head (1x2) Predict who scores more player performance points between player 1 and player 2. Player performance is a score calculated over both the batting and bowling innings for a player, depending on all aspects of the game. A player scores 1 point for each run he scores, 20 for a wicket, 10 for a catch, and 25 for a stumping. Xth innings - Home odd/even Predict whether home total runs at Xth innings is odd/even. Xth innings - Away odd/even Predict whether away total runs at Xth innings is odd/even. Xth innings - Home to finish with a boundary Predict whether home finish Xth innings with a boundary. Xth innings - Away to finish with a boundary Predict whether away finish Xth innings with a boundary. Which team wins the coin toss? Predict which team wins the coin toss. Total ducks Predict whether the total number of ducks is over/under a given line. The market is referring to the amount of players, who score 0 runs in their innings. Total wides Predict whether total number of wides is over/under a given line. Total dismissals Predict whether a run at total dismissals is over/under a given line. Team with top batter Predict which team the top batter belongs to. Team with top bowler Predict which team the top bowler belongs to. Xth innings - any player to score x Predict whether there is a player scoring up to x at Xth innings. Any player to score x Predict whether there is a player scoring up to x at full time. Top batter total Predict whether total runs scored by top batter are over/under a given line. Rabbit total Predict whether the number of runs scored by 11th batter in the combined innings is over/under a given line. Xth innings - Home total wides Predict whether home total wides at Xth innings is over/under a given line. Xth innings - Away total wides Predict whether away total wides at Xth innings is over/under a given line. Xth innings - Home total ducks Predict whether home total number of players who score 0 runs at Xth innings is over/under a given line. The market is referring to the amount of players, who score 0 runs in their innings. Xth innings - Away total ducks Predict whether away total number of players who score 0 runs at Xth innings is over/under a given line. The market is referring to the amount of players, who score 0 runs in their innings. Player total dismissals Predict whether a Player total dismissals is over/under a given line. Player total player performance Predict whether total player performance is over/under a given line. Player performance is a score calculated over both the batting and bowling innings for a player, depending on all aspects of the game. A player scores 1 point for each run he scores, 20 for a wicket, 10 for a catch, and 25 for a stumping. Which team wins the coin toss and the match Predict which team wins both the coin toss and the match. Possible options: *home team *neither *away team Xth innings - 1x2 Predict the 1X2 result of Xth innings. This market is offered only for Test matches and First-Class matches. Most keeper catches Predict which teams have the most keeper catches. Possible options: *home *draw *away Most catches Predict which teams have the most catches. Possible options: *home *draw *away Most stumpings Predict which teams have the most stumpings. Possible options: *home *draw *away Batter head2head (handicap) Predict who scores more player performance points between player 1 and player 2 while take handicap into consideration. Player performance is a score calculated over both the batting and bowling innings for a player, depending on all aspects of the game. A player scores 1 point for each run he scores, 20 for a wicket, 10 for a catch, and 25 for a stumping. Xth innings - xth dismissal method (extended) Predict the method of xth dismissal at Xth innings. Possible options: *fielder catch *bowled *Keeper catch *lbw *run out *stumped *other Xth innings - Home xth dismissal method (extended) Predict the method of home xth dismissal at Xth innings. Possible options: *fielder catch *bowled *Keeper catch *lbw *run out *stumped *other Xth innings - Away xth dismissal method (extended) Predict the method of away xth dismissal at Xth innings. Possible options: *fielder catch *bowled *Keeper catch *lbw *run out *stumped *other Handball 1X2 What will the result be at full time? 1st half-1X2 What will the result be at first half time? Total goals Predict whether the total number of goal at full time is over /under a given line. Home total goals Predict whether the total number of goals scored by competitor 1 at full time is over /under a given line. Away total goals Predict whether the total number of goals scored by competitor 2 at full time is over /under a given line. Handicap You have to predict the final result of the match while taking in consideration the handicap in brackets. For example, (0:1.5) indicates that the AWAY team has 1.5 goal advantage, as for (1.5:0) indicates that the HOME team has 1.5 goal advantage. Odd/Even Predict whether the total number of goals in the match would be odd (1,3,5,7,9...) or even (0,2,4,6,8...). 1st-odd/even Predict whether the total number of goals at 1st half time would be odd (1,3,5,7,9...) or even (0,2,4,6,8...). Double chance A double chance bet allows you to cover two of the three possible outcomes in the match with one bet. Possible options: *1 or X (competitor 1 wins or draw) *1 or 2 (competitor 1 wins or competitor 2 wins) * 2 or draw (competitor 2 wins or draw). Draw no bet Predict the match result at full time. If the teams draw, the selection will be voided. Possible options: *competitor 1 wins *competitor 2 wins Halftime/fulltime Predict the result of a match both at the 1st half time and full time. Possible options: *competitor 1/competitor 1 *competitor 1/draw *competitor 1/competitor 2 *draw/competitor 1 *draw/draw *draw/competitor 2 *competitor 2/competitor 1 *competitor 2/draw *competitor 2/competitor 2. Highest score half Predict which half of the match will provide the highest number of goals. If both halves have same number of goals, the result will be equal. Home highest score half Predict at which half of the match competitor 1 will provide the highest number of goals. If both halves have same number of goals, the result will be equal. Away highest score half Predict at which half of the match competitor 2 will provide the highest number of goals. If both halves have same number of goals, the result will be equal. Xth goal Predict which team will score the Xth goal. Winner inc over time & penalty Predict which team will be the winner (including overtime and penalty) Goal range Predict the goal range of the match at full time. Ice Hockey 1x2 What will the result be at full time? Xth period 1X2 Predict the 1X2 result of Xth period. Total goals Predict whether the total number of goals scored at full time is over /under a given line. Xth period total goals Predict whether the total number of goal scored at Xth period is over /under a given line. Handicap You have to predict the final result of the match while taking in consideration the handicap in brackets. For example, (0:1.5) indicates that the AWAY team has 1.5 goal advantage, as for (1.5:0) indicates that the HOME team has 1.5 goal advantage. Double chance A double chance bet allows you to cover two of the three possible outcomes in the match with one bet. Possible options: *1 or X (competitor 1 wins or draw) *1 or 2 (competitor 1 wins or competitor 2 wins) * 2 or draw (competitor 2 wins or draw) Draw no bet Predict the match result at full time. If the teams draw, the selection will be voided. Possible options: *competitor 1 wins *competitor 2 wins Odd/Even Predict whether the total number of goals in the match would be odd (1,3,5,7,9...) or even (0,2,4,6,8...). Highest score period Predict which period of the match will provide the most score. Possible options: *1st *2nd *3td *equal Xth goal Predict which team will score the Xth goal. Xth period Xth goal Predict which team will score the Xth goal at Xth period time. Xth period odd/even Predict whether the total number of goals at Xth period would be odd (1,3,5,7,9...) or even (0,2,4,6,8...). Volleyball Winner Predict which team will win at full time. Correct set score Predict the correct set score at full time. Total points Predict whether the total number of points scored at full time is over /under a given line. Exact set Predict the exact number of set at full time. Xth set winner Predict which team will win at Xth set. Xth set total points Predict whether the total number of point scored at Xth set is over /under a given line. Xth set odd/even Predict whether the total number of point at Xth set would be odd (1,3,5,7,9...) or even (0,2,4,6,8...). Xth set xth point Predict which team will score the Xth point at Xth set time. X-set race to x points Predict which team will race to a given line of points at Xth set. Darts 1X2 Predict the result at full time. Winner Predict which person/team will be the winner. Xth set winner Predict which person/team will be the winner at Xth set. Total sets Predict whether the total number of sets is over/under a given line. Odd/even sets Predict whether the total number of sets would be odd (1,3,5,7,9...) or even (0,2,4,6,8...). Xth set-which player wins the rest Predict which player will win the rest of Xth set. Introduction and General Terms This privacy policy document is used to inform website visitors regarding our policies on collection, use, and disclosure of Personal Information and data collected from website visitors. At Betika we are committed to protecting and respecting your privacy and maintaining the confidence and trust of our customers
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How to Play
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For players who like to choose personalized settings, this is a great feature. If a player wants to play multiple bets with the same settings, then using the “Auto” betting button will be a huge help. Please note that multiple balls will be dropped in the game simultaneously.
Betting Rules
K. why not drop many simultaneous balls to win ever more even quicker!?
TERMS OF USE
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SOKA LOTTO (The ’Product ‘) Terms and conditions 1. SOKA LOTTO is a sportsbook jackpot-based product that allows players to place bets ondifferent categories of pre-selected matches using an auto-select feature. 2. SOKA LOTTO is available to both existing and new customers and is accessible throughthe USSD channel only. 3. The auto-select feature shall generate a list of games/matches for a customer andautomatically make selections for each match on the customer’s behalf. 4. Each customer will be presented with a unique selection of matches such that each jackpotis specific to the customer. 5. SOKA LOTTO has four (4) betting categories as follows: I. Category 1 - 5 auto generated matches; winnings capped at TSH 250,000/- II. Category 2 – 9 auto generated matches; winnings capped at TSH 10,000,000/- III. Category 3 – 10 auto generated matches; winnings capped at TSH 25,000,000/- IV. Category 4 – 15 auto generated matches; winnings capped at TSH250,000,000/- 6. Each betting category has a fixed cash stake amount of TSH1, 000/-. 7. Customers are not limited to the number of categories they may place bets on in eachSOKA LOTTO event. 8. If 3 or more matches are postponed or canceled, the stake will be refunded to thecustomer in full. 9. Each customer shall be paid their winnings in full net applicable taxes and the amountsshall not be shared among the winners of the same category. 10. A ‘winner’ is defined as a customer who meets the following criteria: i. Correct outcomes of all the matches in each applicable SOKA LOTTOcategory and list of auto-generated matches once the correct outcomes ofall the matches have been determined and/or resulted; and ii. Placing fixed cash bets with a stake of TSH 1,000/- per bet. 11. Winners shall be required to avail proof of identity documents and source of fundsdocumentation which shall include but is not limited to: ∙ National Identification Card; ∙ Tax Registration Number; ∙ Passport size photographs; ∙ Source of funds declaration; and ∙ Proof of mobile number registration. 12. The documentation above should be made available to us before any payment is made, during which period we will undertake due diligence on the account activity and makeinquiries with mobile money service providers, the Tanzania Police Force, the GamingBoard of Tanzania and any other relevant and competent government authorities, in orderto fulfil our obligations under applicable Anti Money Laundering and Terrorist Financingregulations and industry standards. 13. This due diligence exercise applies to all SOKA LOTTO winners and may delay theturnaround time for effecting payment of winnings. 14. Betika reserves the right to use the names, radio recordings, motion and still images of thewinner or winners, for purposes of publicity, marketing campaigns and administering thiscompetition. 15. The winner(s) consent to the use of their name, image, likeness, voice and biographicalmaterial about them in connection with any and all footage, publicity and relatedpromotional material and for any and all publicity and promotional purposes in respect ofSOKA LOTTO. The winner(s) shall expressly release Betika, its directors, officers, agents,employees, consultants, licensees and assigns from and against any and all claims whichthey have or may have for invasion of privacy, defamation or any other cause of actionarising out of the production, distribution, broadcast or exhibition of photographs, footageor any promotional materials relating to SOKA LOTTO. 16. Customers should confirm All SOKA LOTTO bets before placing a bet, as once submitted,the bets cannot be cancelled or amended. 17. Betika does not guarantee the availability of the SOKA LOTTO on all devices and channelsor its availability all the time. 18. These terms may be amended from time to time by Betika at its sole discretion. 19. This Product is provided “as is”, without warranties of any kind, either express or implied, including without limitation, warranties of title, non-infringement, non-interference,accuracy of data, accuracy of translation, availability, timing, merchantability, fitness for aparticular purpose, other than those warranties which are implied by and incapable ofexclusion, restriction, or modification under the laws applicable to Betika’s General Termsand Conditions and Privacy Policy. 20. The Product is subject to the General Terms and Conditions available here. |
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AVIATOR TERMS & CONDITIONS Introduction
How to Play
Betting Rules
Where the system generates winnings in excess of the allowed maximum limit, any amount above this limit will be regarded as void and not validly due and payable. |
COMET CRASH TERMS & CONDITIONS
Description Fly to the moon! The longer you fly with the comet the more you can win. But beware, the flight is risky, so the comet is bound to crash sooner or later. Make sure to get off in time to collect your winnings! How to Play
Standard Betting
Advanced Betting For players that don’t like to constantly press the “Place bet” button or monitor their betting session all the time in order not to miss or skip a round, we provide the Auto-betting option. All the possible settings will be explained below.
After all the settings are adjusted the way the player wants them, click “PLAY” button Betting Rules
Where the system generates winnings in excess of the allowed maximum limit, any amount above this limit will be regarded as void and not validly due and payable. |
END OF SEASON OFFER
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AVIATOR PROMOTION (the ‘Promotion’) The Promotion shall run from the 24 July 2023 to 21 September 2023 (both days inclusive) HOW IT WORKS
Daily Prize
Weekly Prize
Monthly Prize
TERMS AND CONDITIONS OF USE
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MTOKO WA KIBINGWA SEASON 6 CAMPAIGN (“the Campaign”) The Campaign shall run from the 02nd of October 2023 to 31st of October 2023 unless it is otherwise cancelled or extended by us. HOW IT WORKS Eligibility for the Campaign is open to customers who have an active Betika account and place a cash bet of minimum TZS 2,000/- and at least 3 selections per bet with minimum combined odds of 2.5 The Campaign is available on all Betika channels, SMS, USSD, and all online channels. The Campaign includes both pre-match and live bets. TERMS OF USE
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